Fate Achievements

Achievement Description
Imaginator Spend a Fate point to declare a story detail
Troublemaker Gain a Fate point by compelling your own aspect
Teamworker Help another character with their skill roll
Bouncer Oppose an enemy character’s action with active opposition
Creator Create an advantage
Combiner Use two free invokes of aspects in the same skill roll
Tableturner Succeed at a serious cost after a failed Overcome action
Withdrawal Concede a conflict
Fight Without Fighting End a conflict by compelling the opponent to leave the scene
Inspirer Boost a teammate’s roll by invoking one of their aspects.
{
     "TWlsZCBDb25zZXF1ZW5jZQ": {
          "name": "Mild Consequence",
          "category": "Combat",
          "description": "Mild consequences don’t require immediate medical attention. They hurt, and they may present an inconvenience, but they aren’t going to force you into a lot of bed rest. On the mental side, mild consequences express things like small social gaffes or changes in your surface emotions. Examples: Black Eye, Bruised Hand, Winded, Flustered, Cranky, Temporarily Blinded.",
          "universal": true,
          "unique": true,
          "recovery_type": "Sticky",
          "aspect": "Defined when marked",
          "when_marked": "When taking harm.",
          "recovery_conditions": "Clear it at the end of the scene, provided you get a chance to rest.",
          "boxes": 0,
          "harm_can_absorb": 2
     },
     "TW9kZXJhdGUgQ29uc2VxdWVuY2U": {
          "name": "Moderate Consequence",
          "category": "Combat",
          "description": "Moderate consequences represent fairly serious impairments that require dedicated effort toward recovery (including medical attention). On the mental side, they express things like damage to your reputation or emotional problems that you can’t just shrug off with an apology and a good night’s sleep. Examples: Deep Cut, First Degree Burn, Exhausted, Drunk, Terrified.",
          "universal": true,
          "unique": true,
          "recovery_type": "Lasting",
          "aspect": "Defined when marked",
          "when_marked": "When taking harm.",
          "recovery_conditions": "Clear it at the end of the next session, provided it makes sense within the story.\n\nModerate consequences stick around for a while. Therefore, at some point you may want to change the name of the aspect to better fit what’s going on in the story. For instance, after you get some medical help, Painful Broken Leg might make more sense if you change it to Hobbling on Crutches",
          "boxes": 0,
          "harm_can_absorb": 4
     },
     "U2V2ZXJlIENvbnNlcXVlbmNl": {
          "name": "Severe Consequence",
          "category": "Combat",
          "description": "Severe consequences go straight to the emergency room (or whatever the equivalent is in your game)—they’re extremely nasty and prevent you from doing a lot of things, and will lay you out for a while. On the mental side, they express things like serious trauma or relationship-changing harm. Examples: Second-Degree Burn, Compound Fracture, Guts Hanging Out, Crippling Shame, Trauma-Induced Phobia.",
          "universal": true,
          "unique": true,
          "recovery_type": "Lasting",
          "aspect": "Defined when marked",
          "when_marked": "When taking harm.",
          "recovery_conditions": "Clear it at the end of the scenario, provided it makes sense within the story.\n\nSevere consequences stick around for a while. Therefore, at some point you may want to change the name of the aspect to better fit what’s going on in the story. For instance, after you get some medical help, Painful Broken Leg might make more sense if you change it to Hobbling on Crutches",
          "boxes": 0,
          "harm_can_absorb": 6
     },
     "U3RyZXNz": {
          "name": "Stress",
          "category": "Combat",
          "description": "If you get hit and don’t want to be taken out, you can choose to take stress.\n\nStress represents you getting tired or annoyed, taking a superficial wound, or some other condition that goes away quickly.",
          "universal": true,
          "unique": true,
          "recovery_type": "Fleeting",
          "aspect": "No",
          "when_marked": "When you take a hit and check a stress box, the box absorbs a number of shifts equal to its number: one shift for Box 1, two for Box 2, or three for Box 3. You can only mark one stress box for each hit.",
          "recovery_conditions": "At the end of each scene, clear all of your stress boxes.",
          "boxes": 3,
          "label": "escalating",
          "harm_can_absorb": 0
     },
     "SW1hZ2luYXRvcg": {
          "name": "Imaginator",
          "category": "Fate Achievements",
          "description": "<p>Spend a Fate point to declare a story detail<br></p>",
          "universal": false,
          "unique": true,
          "recovery_type": "Fleeting",
          "aspect": "No",
          "when_marked": "",
          "recovery_conditions": "",
          "boxes": 1,
          "harm_can_absorb": 0,
          "paid": false,
          "linked_skills": [],
          "label": "none",
          "rollable": "false",
          "notes": "",
          "enabled": true,
          "box_values": []
     },
     "VHJvdWJsZW1ha2Vy": {
          "name": "Troublemaker",
          "category": "Fate Achievements",
          "description": "<p>Gain a Fate point by compelling your own aspect<br></p>",
          "universal": false,
          "unique": true,
          "recovery_type": "Lasting",
          "aspect": "No",
          "when_marked": "",
          "recovery_conditions": "",
          "boxes": 1,
          "harm_can_absorb": 0,
          "paid": false,
          "linked_skills": [],
          "label": "none",
          "rollable": "false",
          "notes": "",
          "enabled": true,
          "box_values": []
     },
     "VGVhbXdvcmtlcg": {
          "name": "Teamworker",
          "category": "Fate Achievements",
          "description": "<p>Help another character with their skill roll<br></p>",
          "universal": false,
          "unique": true,
          "recovery_type": "Lasting",
          "aspect": "No",
          "when_marked": "",
          "recovery_conditions": "",
          "boxes": 1,
          "harm_can_absorb": 0,
          "paid": false,
          "linked_skills": [],
          "label": "none",
          "rollable": "false",
          "notes": "",
          "enabled": true,
          "box_values": []
     },
     "Qm91bmNlcg": {
          "name": "Bouncer",
          "category": "Fate Achievements",
          "description": "<p>Oppose an enemy character’s action with active opposition<br></p>",
          "universal": false,
          "unique": true,
          "recovery_type": "Lasting",
          "aspect": "No",
          "when_marked": "",
          "recovery_conditions": "",
          "boxes": 1,
          "harm_can_absorb": 0,
          "paid": false,
          "linked_skills": [],
          "label": "none",
          "rollable": "false",
          "notes": "",
          "enabled": true,
          "box_values": []
     },
     "Q3JlYXRvcg": {
          "name": "Creator",
          "category": "Fate Achievements",
          "description": "<p>Create an advantage<br></p>",
          "universal": false,
          "unique": true,
          "recovery_type": "Lasting",
          "aspect": "No",
          "when_marked": "",
          "recovery_conditions": "",
          "boxes": 1,
          "harm_can_absorb": 0,
          "paid": false,
          "linked_skills": [],
          "label": "none",
          "rollable": "false",
          "notes": "",
          "enabled": true,
          "box_values": []
     },
     "Q29tYmluZXI": {
          "name": "Combiner",
          "category": "Fate Achievements",
          "description": "<p>Use two free invokes of aspects in the same skill roll<br></p>",
          "universal": false,
          "unique": true,
          "recovery_type": "Lasting",
          "aspect": "No",
          "when_marked": "",
          "recovery_conditions": "",
          "boxes": 1,
          "harm_can_absorb": 0,
          "paid": false,
          "linked_skills": [],
          "label": "none",
          "rollable": "false",
          "notes": "",
          "enabled": true,
          "box_values": []
     },
     "VGFibGV0dXJuZXI": {
          "name": "Tableturner",
          "category": "Fate Achievements",
          "description": "<p>Succeed at a serious cost after a failed Overcome action<br></p>",
          "universal": false,
          "unique": true,
          "recovery_type": "Lasting",
          "aspect": "No",
          "when_marked": "",
          "recovery_conditions": "",
          "boxes": 1,
          "harm_can_absorb": 0,
          "paid": false,
          "linked_skills": [],
          "label": "none",
          "rollable": "false",
          "notes": "",
          "enabled": true,
          "box_values": []
     },
     "V2l0aGRyYXdhbA": {
          "name": "Withdrawal",
          "category": "Fate Achievements",
          "description": "<p>Concede a conflict<br></p>",
          "universal": false,
          "unique": true,
          "recovery_type": "Lasting",
          "aspect": "No",
          "when_marked": "",
          "recovery_conditions": "",
          "boxes": 1,
          "harm_can_absorb": 0,
          "paid": false,
          "linked_skills": [],
          "label": "none",
          "rollable": "false",
          "notes": "",
          "enabled": true,
          "box_values": []
     },
     "RmlnaHQgV2l0aG91dCBGaWdodGluZw": {
          "name": "Fight Without Fighting",
          "category": "Fate Achievements",
          "description": "<p>End a conflict by compelling the opponent to leave the scene<br></p>",
          "universal": false,
          "unique": true,
          "recovery_type": "Lasting",
          "aspect": "No",
          "when_marked": "",
          "recovery_conditions": "",
          "boxes": 1,
          "harm_can_absorb": 0,
          "paid": false,
          "linked_skills": [],
          "label": "none",
          "rollable": "false",
          "notes": "",
          "enabled": true,
          "box_values": []
     },
     "SW5zcGlyZXI": {
          "name": "Inspirer",
          "category": "Fate Achievements",
          "description": "<p>Boost a teammate’s roll by invoking one of their aspects.<br></p>",
          "universal": false,
          "unique": true,
          "recovery_type": "Lasting",
          "aspect": "No",
          "when_marked": "",
          "recovery_conditions": "",
          "boxes": 1,
          "harm_can_absorb": 0,
          "paid": false,
          "linked_skills": [],
          "label": "none",
          "rollable": "false",
          "notes": "",
          "enabled": true,
          "box_values": []
     }
}